I have recently discovered the joy of “hugging” in Halo 3. For those of you who are unfamiliar with the term, “hugging” is a term we HaloBuds have come to define the act of chasing down an opponent who has just successfully stuck you with either a plasma or spike grenade, and making sure you take them out along with you, in a blaze of glory, so to speak.
These tactics are extremely guerrilla in nature, and quite desperate. I believe the effects, however, played in the correct situations, could have devastating psychological effects on the opposing team, or more appropriately, opposing player.
My good friend and HaloBud, Skrazilla, directed me towards an article posted on wired.com entitled Suicide Bombing Makes Sick Sense in Halo 3. This article addresses the tactics and methods that can in fact be employed against a seemingly unstoppable force. You know, those times you feel you simply cannot get a single kill no matter what you do. So, on behalf of Skrazilla, I would like to post the following article for those of you who are too lazy to actually click on the link that I posted earlier.
Here’s to guerrilla warfare at it’s finest, and to those selfless, desperate acts that ultimately lead to the golden road of glory. And here’s to hugs….
Suicide Bombing Makes Sick Sense in Halo 3
By Clive Thompson
11.05.07 | 12:00 AM
I used to find it hard to fully imagine the mind-set of a terrorist.
That is, until I played Halo 3 online, where I found myself adopting — with great success — terrorist tactics. Including a form of suicide bombing.
This probably bears some explanation. I’ll begin by pointing out a basic fact: A lot of teenage kids out there play dozens of hours of multiplayer Halo a week. They thus become insanely good at the game: They can kill me with a single head shot from halfway across a map — or expertly circle me while jumping around, making it impossible for me to land a shot, while they pulverize me with bullets.
I can’t do those things. I haven’t got enough time to practice as they do: I’m an adult, with a job and wife and kid, so I get maybe an hour with Halo on a good day. I wind up sucking far, far more than most other Halo 3 players, and despite the best attempts of Xbox Live to match me up with similarly lame players, I usually wind up at the bottom of my group’s rankings — stumbling haplessly about while getting slaughtered over and over again.
So after a few weeks of this ritual humiliation, I got sick of it. And I devised a simple technique for revenge.
Whenever I find myself under attack by a wildly superior player, I stop trying to duck and avoid their fire. Instead, I turn around and run straight at them. I know that by doing so, I’m only making it easier for them to shoot me — and thus I’m marching straight into the jaws of death. Indeed, I can usually see my health meter rapidly shrinking to zero.
But at the last second, before I die, I’ll whip out a sticky plasma grenade — and throw it at them. Because I’ve run up so close, I almost always hit my opponent successfully. I’ll die — but he’ll die too, a few seconds later when the grenade goes off. (When you pull off the trick, the game pops up a little dialog box noting that you killed someone “from beyond the grave.”)
It was after pulling this maneuver a couple of dozen times that it suddenly hit me: I had, quite unconsciously, adopted the tactics of a suicide bomber — or a kamikaze pilot.
It’s not just that I’m willing to sacrifice my life to kill someone else. It’s that I’m exploiting the psychology of asymmetrical warfare.
Because after all, the really elite Halo players don’t want to die. If they die too often, they won’t win the round, and if they don’t win the round, they won’t advance up the Xbox Live rankings. And for the elite players, it’s all about bragging rights.
I, however, have a completely different psychology. I know I’m the underdog; I know I’m probably going to get killed anyway. I am never going to advance up the Halo 3 rankings, because in the political economy of Halo, I’m poor.
Specifically, I’m poor in time. The best players have dozens of free hours a week to hone their talents, and I don’t have that luxury. This changes the relative meaning of death for the two of us. For me, dying will not penalize me in the way it penalizes them, because I have almost no chance of improving my state. I might as well take people down with me.
Or to put it another way: The structure of Xbox Live creates a world composed of two classes — haves and have-nots. And, just as in the real world, some of the disgruntled have-nots are all too willing to toss their lives away — just for the satisfaction of momentarily halting the progress of the haves. Since the game instantly resurrects me, I have no real dread of death in Halo 3.
I do not mean, of course, to trivialize the ghastly, horrific impact of real-life suicide bombing. Nor do I mean to gloss over the incredible complexity of the real-life personal, geopolitical and spiritual reasons why suicide bombers are willing to kill themselves. These are all impossibly more nuanced and perverse than what’s happening inside a trifling, low-stakes videogame.
But the fact remains that something quite interesting happened to me because of Halo. Even though I’ve read scores of articles, white papers and books on the psychology of terrorists in recent years, and even though I have (I think) a strong intellectual grasp of the roots of suicide terrorism, something about playing the game gave me an “aha” moment that I’d never had before: an ability to feel, in whatever tiny fashion, the strategic logic and emotional calculus behind the act.
And the truth is, I’m probably going to keep doing it. Because when it comes to online Halo — I still suck.
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Clive Thompson is a contributing writer for The New York Times Magazine and a regular contributor to Wired and New York magazines. Look for more of Clive’s observations on his blog, collision detection.


















6 Comments
I’m ridiculously guilty of pulling the suicide bomber in the matched games I play. It’s happened to me quite a bit, where I stick someone, and I end up trying to run away from them. Usually end up dying to, but hey!
If you know you’re going to die, throw a sticky.
Personally I just like sticking people because well, I just like to! The Pit is the perfect map for going sticky crazy. Even better when your invisible D:
One thing I love more than most things is giving someone a hug after they’ve stuck me! Its just a tender moment before death.
“And the truth is, I’m probably going to keep doing it. Because when it comes to online Halo — I still suck.” — I can relate.
It is true. That’s the worst. When you’re doing really really awesome, killing fools, and then. BAM. The guy just goes kamikaze on you and then you don’t have the awesome weapons or the good moral that you had before you died. You respawn with an assault rifle and an unaccomplished feeling after you get killed. It’s a good strategy for anyone, because at times, I end up getting shot from behind and have no hopes of killing the guy. Good Article
2 statements:
1. i enjoy doing this.
2. i hate having it done to me.
although neither happens to me often..
Yeah, i’ve done that a couple of times myself (last night in fact!). It works when they just stuck you either..
Fyi, in the real world, if commandos are ambushed, 1 tactic is that they’ll rush towards their enemy screaming their lungs off and blazing their guns in attempt to scare the ambush team into paralysed bastards too scared to fight back
ok, somewhat exaggerated, but its somewhere along those lines.. haha